First Person New Media As Story Performance And Game Pdf

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Published: 30.05.2021

Pat Harrigan and Noah Wardrip-Fruin's; eds. ISBN: First Person: New Media as Story , Performance , and Game and Second Person: Role-playing and Story in Games and Playable Media are two compelling collections of essays that seek to examine the enormous impact that electronic, digital, and, more broadly, interactive technologies and practices have had on the production of literary knowledge and narrative.

All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means including photocopying, recording, or information storage and retrieval without permission in writing from the publisher. Library of Congress Cataloging-in-Publication Data First person: new media as story, performance, and game!

First person : new media as story, performance, and game

One common metaphor for Interactive Storytelling has been the notion of Interactive Dramas, in which players assume the first-person role of the main character in a digitally mediated narrative. This model allows for a new formulation of the notion of agency, by shifting the concept of the reader from a player-centric model to a performer-centric model. We also show how we can conceive of interactions between performers and authors as being governed by the same rules that are in play between multiple performers in a piece of improvisational theatre. We connect this idea to a phenomenological theory of human computer interaction and cognition which foregrounds the role of communication and commitment between interactors. Unable to display preview. Download preview PDF. Skip to main content.

ISBN: In many places—even the back cover of the book— First Person: New Media as Story, Performance, and Game is presented or reviewed as a book on the current debate about the emerging field of game studies. That is how it starts, diving into the discrepancy among ludologists and narratologists and giving Henry Jenkins some space to introduce games as narrative spaces, an attempt to provide a constructive framework for the dialogue among the extremists. After the introductory focus on games, other forms of media that can be experienced from a first-person perspective are discussed. The boundaries between the different forms and fields start to blur.

First Person: New Media As Story, Performance, And Game

Skip to search form Skip to main content You are currently offline. Some features of the site may not work correctly. DOI: Harrigan Published Computer Science. Electronic games have established a huge international market, significantly outselling non-digital games; people spend more money on The Sims than on "Monopoly" or even on "Magic: the Gathering. Even bestselling author Stephen King achieved disappointing results with his online publication of "Riding the Bullet" and "The Plant. View PDF.

Game studies

Access options available:. ISBN: First Person is not only a book in the traditional or narrow sense of the word: It is part of a multimedia research program that combines a hard-copy publication form the volume I shall review here and a web site "in progress" that defines itself as a "remediation" of the book. It is important to take into account this double structure when evaluating the form and content of First Person , first, because most of the dialectical and dialogical opportunities of the book only reach real maturity in combination with the web site, and second, because the structure of the book itself is in many ways an anticipation of the argumentative and scholarly network constructed by ebr.

Table of contents. Please choose whether or not you want other users to be able to see on your profile that this library is a favorite of yours. Finding libraries that hold this item Dedication and Acknowledgments x Introduction xi Contributors xiii I.

The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists.

3 Response
  1. Arpracsemoo

    Game studies , or ludology etymologically 'game logic' , is the study of games, the act of playing them, and the players and cultures surrounding them.

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