Video Games And Health Pdf

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A lthough playing video games is one of the most popular leisure activities in the world, research into its effects on players, both positive and negative, is often trivialised. Some of this research deserves to be taken seriously, not least because video game playing has implications for health.

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Video games and health

The objective of this work was to examine the connections between problematic digital gaming and various health-related behavior characteristics in a population of vocational school students. The survey incorporated the Internet Gaming Disorder Test IGD10 as well as self-reported measures including questions on socio-demographics, information on the living arrangements of participants, gaming habits, and health-related behaviors. Male gender, daily game use, having no close friends, self-perceived underweight status and monthly drug use were all significantly and positively associated with problematic gaming scores. Engagement in digital game playing was especially associated with participants who lived with a friend or friends or in a blended family structure engagement. These findings have implications for counselors and researchers working on the health-related behaviors of vocational school students. Digital game playing is a ubiquitous pastime among youths and adults Duggan Technological advances and the rapid increase in Internet access over the past two decades have allowed the digital game industry to greatly expand its appeal, attracting the attention and interest of many young people.

Video game playing is a popular leisure activity for many people across the world. Despite some of the negative publicity and empirical research highlighting the more negative aspects of playing video games, there is also a large literature demonstrating the therapeutic capacity that video game playing can have. There has been considerable success when games are specifically designed to address a specific problem or to teach a certain skill. However, generalizability outside the game-playing situations remains an important consideration. Keywords: video game , video game therapy , exergaming , cognitive remediation , health compliance , psychotherapy , physiotherapy , occupational therapy , emotional regulation.

Introduction: A video game is any software program that can be played on a computing device, such as a personal computer, gaming console or mobile phone. Video games are age and gender friendly, very popular but like other pleasurable endeavors, can have adverse consequences, which are reviewed. Aims: This review focuses on the effects of gaming on health, compares gaming with other disorders and opens further discussion on gaming disorder. The overall goal is to explore gaming disorder prevention methods including education, intra- and interpersonal counseling, the role of family and lifestyle modification. Date of publication was not an exclusionary factor but language was a factor. Only English language documents were included in our search.

The health effects of too much gaming

It is estimated that million Americans — half of our population — play video games, also known as gaming. While gaming can be a fun distraction or hobby and is even becoming a competitive sport on many college campuses , there are health risks that come from too much gaming. What are these harms, and what can be done about them? Before discussing the harms of gaming, it is only fair to mention the benefits. Aside from being entertaining and a fun pastime, gaming can provide a way for people to interact with each other — a virtual community — as they work together toward completing common tasks. Finally, video games have medical applications, such as training people with degenerative diseases to improve their balance, helping adolescents with ADHD improve their thinking skills, or training surgeons on how to do technically complicated operations. Repetitive stress injuries, or overuse injuries, are injuries that come from activities that involve repeated use of muscles and tendons, to the point that pain and inflammation develop.

This study aimed to investigate the effects of addiction to computer games on physical and mental health of students. The study population includes all students in the second year of public guidance schools in the city of Isfahan in the educational year of The sample size includes students selected by multiple steps stratified sampling. Dependent variables include general health in dimensions of physical health, anxiety and sleeplessness and impaired social functioning. Data were collected using General Health Questionnaire GHQ scale and a questionnaire on addiction to computer games.

 Спасибо, - устало кивнул коммандер. Сьюзан ответила ему теплой улыбкой. Ее всегда поражало, что даже в преддверии катастрофы Стратмор умел сохранять выдержку и спокойствие. Она была убеждена, что именно это качество определило всю его карьеру и вознесло на высшие этажи власти. Уже направляясь к двери, Сьюзан внимательно посмотрела на ТРАНСТЕКСТ. Она все еще не могла свыкнуться с мыслью о шифре, не поддающемся взлому. И взмолилась о том, чтобы они сумели вовремя найти Северную Дакоту.


PDF | Video games represent a multibillion-dollar industry in the U.S. Although video gaming has been associated with many negative health.


Video Games in Health Care: Closing the Gap

Стратмор понял, что она смертельно напугана. Он спокойно подошел к двери, выглянул на площадку лестницы и всмотрелся в темноту. Хейла нигде не было .

Бринкерхофф смотрел на массивную фигуру директора, возвышающуюся над письменным столом. Таким он его еще никогда не. Фонтейн, которого он знал, был внимателен к мелочам и требовал самой полной информации. Он всегда поощрял сотрудников к анализу и прояснению всяческих нестыковок в каждодневных делах, какими бы незначительными они ни казались. И вот теперь он требует, чтобы они проигнорировали целый ряд очень странных совпадений.

Video Games in Health Care: Closing the Gap

Мысли его вернулись к Кармен. Перед глазами возникло ее гибкое тело, темные загорелые бедра, приемник, который она включала на всю громкость, слушая томную карибскую музыку.

Обернувшись, Бринкерхофф начал всматриваться в темноту. Мидж как ни чем не бывало стояла в приемной возле двойной двери директорского кабинета и протягивала к нему руку ладонью вверх. - Ключ, Чед. Бринкерхофф покраснел до корней волос и повернулся к мониторам.

 Я же говорила. От этого кольца мне было не по. На девушке было много украшений, и я подумала, что ей это кольцо понравится.

Голос его звучал спокойно и чуточку игриво.

2 Response
  1. Paige Q.

    PDF | Background: A large proportion of children and young people play video or computer games regularly. The aim of this study was to clarify the | Find, read.

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